Archive for the ‘Generative Art’ Category


Generative art 2

March 7, 2008


What is Framsticks? a three-dimensional life simulation project. If you take the time to play with this application, you realize that this tool is quite versatile. You can model, simulate and optimize virtual agents, with three-dimensional body and embedded control system. Simulation model is described first. First the system introduces specific tools supporting human understanding of evolutionary processes, control and behaviors. I could not resist to play with it …PC only.

I did not have enough time to get further in the application, however the application is quite straightforward and easy to understand. You can choose different behaviors, sometimes quite complex…..

The Ant Farm

I played with this one, which I found very worthy of note especially for the behaviors.
The ant farm is a well-known simulator based on the ant’s aptitude to coordinate task of food gathering and their skill to recognize odors and own trace.
In this set up the ant does not have any memories and consequently do not remember their nest or food location. Instead they will follow odor traces placed on the ground. The trace will vanish after awhile which make their life a lot more disturbing.

Golly Simulator

At this moment I am looking at the Golly simulator. This is an open source
However there is an open source, a cross-platform Game of Life simulator called Golly. This application integrates different patterns and behaviors wrote in Perl or Python. It is very flexible in a way

Currently under development by Andrew Trevorrow and Tomas Rokicki. Our goal is to write a world-class Life simulator, solicit ideas and help from the planet’s best Life hackers, and share some of

I did found quite a few simulator, however, most of the time they are based on a square pixel behavior, which end up not very appealing graphically.

LifeLab Simulator

Golan Levin

I think there is no need to introduce Golan Levin. If I say things such as “The Dumpster’, “Messa De Voce”, “Swimming Particules” etc…., that should ring the bell, if not click straight away on the link and have a look.


is an interactive software artwork, developed in 2001, which allows the user to gesturally engage with “Diffusion-Limited Aggregation” (DLA), an organic simulation of a kind of tree-shaped mineral growth.

Golan website- Worth the detour


Evolving Computational Creatures
Beautiful website page, covering theme such as evolution, emergence, locomotion/movement etc…with example made from different artists.
To refresh my skill in Flash I add a go on the bacteria based system…and here the piece.

Unfortunatly I could not upload the flash file…..

generator x – generator art movement

Generating Art using real-time video graphic such as VVVV or processing
Some rally interesting projects are made with generating video. Most of the project in this 2 websites are fascinating, especially graphically. It is amazing what we can do with codes …..!!! I think I should learn, I start to get frustrated now.

Sommer and Mignonneau

I cannot move on to my next study without mentioning this two artists/engineer. They worked on different projects based on Genetic Art: a metaphor for artificial life, evolution, and gene manipulation. Beautiful work, a must seen.

click on the picture to see the animation


Generative Art

February 28, 2008

Our machines are disturbingly lively,
And we ourselves frighteningly inert
Donna Haraway, Symians, Cyborgs and women

Karl Sims

Artificial life and intelligence has been an area of research on science and sci-fi for decades.
Some artists/engineers researched and worked

on the subject for year. On of those artist who I think he excel on is Karl Sims.
Karl Sims studied computer graphics at the MIT Media Lab and wrote a very interesting Paper on artificial evolution. This paper is very good starting point, a very good overview to approach the subject. “Artificial Evolution for Computer Graphics” by Karl Sims which appeared in Computer Grapics, July 1991,
“Artificial Evolution for Computer Graphics” by Karl Sims

However one on my favorite piece, which I think, is amazingly impressive, especially knowing the fact that his worked on the subject were done in the 90’s.


The name refers to a theory that life exists and is spread through the universe in the variety of germs or spores. The all piece put the viewer in the middle of a virtual world of a breeding “extra-terrestrial” life form, and portrays a life cycle of its unusual system.
Attempts were made to bring together several concepts:

chaos, complexity, evolution, self-breeding/spreading entities, and the nature of life itself.

This piece made out of different using random mutations of plant shapes until a variety of interesting structures emerged. This is just beautifully created and thought. This is proof that science can be use in art with a high level of what call aesthetic.

Benjamin Fry

Tendril – A WebCrawler as a system of type Tornado -2001

Flipping through the book “Creative Code” written by John Maeda, I came across a piece called “WebCrawler as a system of type Tornado”. A kind of wriggling typographic creature that grows as it feeds from the web, grabbing new information to assimilate them into a an elegant form.



Ben Fry again…..
This is exactly what I am looking into for one of my module, well in a very simplified way, just the organic part should we…. This project was using the process of organic information design to visualize the changing structure of a web site, juxtaposed with usage information.


Atmosphere project

I am still checking the same guy over the net, and came across this….
Atmosphere is another project by Ben Fry. This application, should I say, presents a large array of information on a wide presentation screen, which could be manipulated by three handheld devices within the gallery space. The visitor takes one of the devices and moves it within a designated area, thereby manipulating the information presented both on the screen and the larger projection. Playing with data in a 3d environment, a bit likes a 3d desktop. I really like it Aestheticly speaking, I am not really sure about the concept.


Artificial Evolution

For my project I started to look at some application to see and analyze how I should approach and what are the key information needed for this kind of task.
At this moment I am looking at the Golly simulator. this is an open source project, a cross-platform Game of Life simulator called Golly. This application integrates different patterns and behaviors wrote in Perl or Python. It is very flexible in a way. The behaviours are very interesting. The Game of Life is a simple example of a set of rules more broadly known as a “cellular automaton”
The rules are simple –the cells on the grid has two states: “dead” or “alive”. The state of every cell changes from one “generation” to the next according to the states of its 8 nearest neighbors: a dead cell becomes alive (a “birth”) if it has exactly 3 live neighbors; a live cell dies out if it has less than 2 or more than 3 live neighbors. The “game” of Life simply involves starting off with a pattern of live cells and seeing what happens.